![]() Bob is a hammerhead shark in a business suit that shoots laser beams from his eyes and can dive underwater, while Tankko is a spider-human freak hybrid that can encase enemies in webs.Tags: 2011, 3D Dot Game Heroes, 3DS, A Hero's Tail, A New Beginning, A Wonderful Life, Advanced Dungeons & Dragons, Another Wonderful Life, Arkham City, Bangai-O Spirits, Barbarian, Batman, Battlefield: Bad Company 2, Binding of Isaac, Bloody Roar, Bloody Roar II, Blue Storm, Bomberman Jetters, Brain Age, Brink, Bush Rescue, Bushido Blade, Bust-A-Move, Castlevania, Catan, Children of the Atom, Collecting, Collection, Collector, Crash Bash, Crash Team Racing, Crimson Butterfuly, Dance Dance Revolution, Dark Sector, Darkwatch, DDR, Dead Island, Dead or Alive 2, Deception II, Destiny, Destroy All Humans 2, Deus Ex: Human Revolution, Devil Dice, Devil Survivor Overclocked, DIabolical Box, Dimensions, Dino Crisis II, Director's Cut, Disney Mix, Doctor Lautrec, Donkey Kong, Dragon Quest Swords, DS, Duke Nukem Forever, Earth Defense Force, Echoes, Edge of Time, Elder Scrolls IV, Enter the Dragonfly, Escape from Monkey Island, Eternal Night, Eternal Poison, Fallout, Fallout 2, Fatal Frame, Galaga, Gamecube, Gameplay, Gears of War 3, Ghost Trick, Gladiator: Sword of Vengeance, Gotcha Force, Gurumin: A Monstrous Adventure, Harry Potter Years 5-7, Heavenly Guardian, Hellfire, Heroes Paradise, Hobby, incredible crisis, Innocent Life: A Futuristic Harvest Moon, Insect Armageddon, Intelligent Qube, Iron & Blood, Jak 3, Jak X, Jungle Beat, Kagero, King of Fighters 2006, King's Field, Kirby Air Ride, Kirby Mass Attack, Kirby's Return to Dream Land, Legend of Zelda, LEGO, Lord of the Rings, Lords of Shadow, Luigi's Mansion, Mario Golf, Mario Kart 7, Mario Kart Double Dash, Marvel Super Heroes vs. The new characters (Bob from Marketing and Tankko) are awesome, so it's a shame that most people won't be able to use them. HotHead left two player co-op relatively untouched - still offline only, you and the second player share a health bar. Not only did I want to throw my controller through the TV, I wanted to stop playing. You literally fight the same guy more than seven times, and the fight never evolves, it's the same every round. This is a minor issue in the scheme of things, but the second to last boss in the game is one of the worst I've ever seen. I laughed out loud during the first game, but didn't at all during The Baconing. HotHead's humor can also feel forced at times, for example, their depiction of Ganesha is more offensive than funny. They don't quite capture the magic of the first game's environments, but characters from the previous games make frequent cameos. There are five new effed up areas, including a twisted Disneyland rip-off, a retirement home for ancient Gods, a polluted lake and a leprechaun Las Vegas. The Weapons of Justice (basically souped up weapons with special power attacks) are pretty bad-ass, and include a dragon-assisted air assault and drills that pop up from the depths of the Earth to surprise your enemies. ![]() The focus of this game is nabbing sweet loot, and there are lots of new weapons and armor sets to 'ooh' and 'ahh' at. Just like real bacon, behind the calories and fat there is some tasty goodness. It's a very "rinse, repeat" style of gameplay, which I grew tired of. DeathSpank: The Baconing Developed by Hothead Games and published by Valcon Games on 31 Aug 11 286 200 12 DeathSpank: Thongs of Virtue Developed by Hothead Games and published by Electronic. You'll stick to a main path/area until you complete the task at hand (in this case, burning a thong in a bacon fire) and then move on. Unfortunately, the entirety of the campaign feels more like a guided tour than an open world. Before he can defeat it, he's told to burn the thongs one by one in the Fires of Bacon scattered around. Like the other games, The Baconing's story is goofy: DeathSpank has claimed all the thongs of power, gets bored, puts them all on at once and then creates the AntiSpank (basically a really evil, robotic version of DeathSpank). That meant I died more often since I didn't hide behind my shield, but there's still not much penalty for dying so I didn't mind. The team at HotHead tried to spice the combat formula up a bit by adding a couple new features, namely a shield and mounds of terrain for cover, but I was so used to playing it the old way that I didn't change my strategy up too much. Play Hacking away at piles upon piles of enemies is satisfying at first, but it can become a mindless endeavor.
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